VAANDAL office space

Posted in: Cinema 4D, Hyperrealism
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Office Render

So after the launch of VAANDAL, we’ve been growing pretty quickly! We have an office now and I wanted to design my dream space in Cinema 4D before we moved in.


As we secured a lease at 340 King St E in Toronto, I was dreaming of how my desk would look in the exposed brick offices overlooking the distillery district.


I had a bit of spare time, so I wanted to show my business partner a few ideas of how to keep things simple but still looking great at the same time. So I opened up Cinema 4D and started modeling my dream setup. Strangely enough, after we moved in a set everything up, the final result didn’t look too different to what we had which was great!


I faced a few challenges in this piece, mostly around the cola bottles, but I enjoy playing with caustics in Cinema 4D and wanted to take advantage of that as much as possible. I love how glass can be rendered and will be trying some new things shortly to see how I can improve on refractions, caustics and reflections as a whole.

Office Detail
Office Detail

VAANDAL Toronto Creative Studio

Posted in: Cinema 4D, Web Design
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Recently I followed my dream to co-found a creative studio, offering clients the opportunity to break boundaries with striking design.


After a long stint in the agency and tech worlds spanning over a decade, I managed to find a partner who was exactly what was needed to co-found a new type of studio.


VAANDAL was our brainchild, and we recently launched in Toronto, CA. Offering compelling storytelling, striking visual design and award-winning work to a multitude of clients across multiple sectors.


We are proud to be working with clients who strive to have a big impact on our world and the communities in which we live, from MedTech companies developing inventions that will save millions of lives, to VR / AR brands revolutionizing how humans communicate with each other. Our clients are ambitious, focused, and renounce complacency. They shake up markets, industries, and reject the status quo; they never do things a certain way because that’s how it’s “always been done.” Neither do we.

Designing a Mechwarrior

Posted in: Cinema 4D, Hyperrealism, Photoshop
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Mechwarrior Large

There’s nothing cooler than a big ass mechwarrior covered in smoking turrets, ready to smash anything in its path.

So I don’t have much of a background in designing complex concept machines, but after watching The Matrix, Transformers and Robocop again, I wanted to give it a shot regardless.

I am pretty proud of the result, I wanted to create a standing machine which had an array of guns alongside the main weapon which would generate electricity to shock anything alive in its path. I had a great time creating the textures and shapes and playing around with the arrangement of the armor panels to create that sci-fi feel.

I am probably going to create a few more of these as it was fun, however, after about 20 hours it started slowing down my machine considerably due to all the detail and polygons involved.

Mechwarrior detail
Mechwarrior detail